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Summary Damn fine game some somplain sbout a steep learning curve but i say it was easy i wish it were harder. this is one hell of a long ass game 40 som odd misions and i have played it 3 times through and still havent played them all. bit you need a decent amount of ram unless you want to reboot alot even with 128 i reboot evry 7 missions.Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Summary Ok...for the past 5 months now I've been debating as to wether or not I should buy this game..I saw it at Elecronic Boutique, looked at the box and for some reason was drawn to it. I Finally bought it last week...Here is my take on Independence War. It's an original space sim that is heavy on the sim. Theres no zipping around space. Your ship is big, sluggish on turns, and momentum can carry your damaged ship far off course. Is the game good. You bet. The story is builidn up nicely, the intro, at 14 min, is like a mini-movie. The game could have been destined for greatness. Why wasn't it? Idiocy. The rerelease of I-War as independance war with 3dfx support was a good idea. The fact that the game suffers from a slew of 3dfx related crashes is bad...Every mission I play the game wil hang up the system completely, at least once. This is after I installed the latest patch. Before the patch it would hang every time i switched view modes. The manual is still the same on shipped with I-war. It excludes some pretty damn important info..like the T.R.I. system. (you'll understand when you buy the game.) Had this been any other game it would now reside in the bottom of a drawer. But this IS a good game. Sure it is buggy, but deep down it screams to be be played, though the steep learning curve is not for the faint of heart or the easily frustrated. In the end I still love the game, and deal with the crashes with a smile, knowing that I am playing one of the few hidden gems, though it may have a slight flaw to it.Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Summary Bought it because I like flight sims. Well this one does the job as aspace sim. Needs programmable joystick like Sidewinder 3d Pro and up. Then you can proggy the tasks per mission at start. Played under s/w 3d effects and smooth on PII 450 and stb Velocity 128. I've read the 3d hardware 3dfx is not so hot tho are some patches for it. Good of this kind if that's your mood. Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Reviewed By Gordon VrdoljakFrom Berkeley CA Review Date 02/08/1999 Overall Rating ![]() 3 of 5 Rate this review? Summary Independence War is a good game and a great concept. Unfortunately theinterface for the game does suck. I'm running it on a Pentium II with 128 megs of ram, and two 3-d accelerator cards. You need a good system to be able to enjoy it, but it will still occasionally crash. The game will occasionally get stuck on one aspect of a mission. You cannot get the ship to dock on the right part of a spaceship, the autodocking routine occasionally fails, and maneuvering correctly is nearly impossible at times.You must play the game with a joystick as the keyboard control is very difficult. Also, I found that while playing, you can use the auto dock- auto approach controls so much that most of the game you sit back and do nothing. It is not until you encounter another ship some minutes into a mission that you actually do anything. Pretty boring in my view.The poor interface and lack of playability for most of the game is what makes this game fail and its sales suck. I wouldn't spend any more than $25 for the game as that is about all it is worth. I really don't know why they play tested the game more. I could have told them about the problems, as well as anyone else. Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Reviewed By Dicky AgustiadyFrom Buffalo, NY Review Date 12/09/1998 Overall Rating ![]() 5 of 5 Rate this review? Summary I-War is one of the best action sim ever. better than the last X-wing series.The mission is engrossing. You will just immerse yourself in this game. The graphics are beautiful. With 3dfx the graphics are awesome. The detail on the stars and planets. It's got a great gameplay but sometimes it is just too hard especially the "precision" mission in which you have to catch this debris with some sort of big tank above your craft. It's crazy. But it's fun. The voice acting is below average, but the other sounds are great. Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Summary I-War is the best game ever. But I have some trouble with the chaet "darkgoat".At first it worked fine and suddenly it stoppped, the cheat doesen´t work anymore. Can someone help me or pherhaps tell me what to do. Maybe I can help you with something. PS: I know I shoulden´t cheat but I think it´s very difficult some times. Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Reviewed By Robert ScottFrom Sydney Australia Review Date 06/28/1998 Overall Rating ![]() 4 of 5 Rate this review? Summary I just got this game and think it is greatThe in game graphics are great and a 3dfx patch is in the making The cutscenes are the best currently available anywhere If your a fan of space sims this is a must.It is the most realistic space sim which takes into account inertia etc Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Summary When i first layed my eyes on the game i thouhgt i would be a big hit, and i was so right!I can't still figure out why it haven't sold so well...The Intro movie is mor than 14 minutes long (!) nad contain verry good 3d graphics (just like the game itselfe).But the most important thing is thats its interessting and have a good gamevalue, and this game really has it all. If u like games like the X Wing, Tie fighter games are really gona like this game.....but one important thing is that I-WAR has more strategi and less SUPER action than the other games.It is that i like whit this game!It fells great to have controll over a 150m corvette class ship, gliding around in space and kick the ass of other smaller ships. Another grate thing is that I-WAR are gona get 3Dfx support, and get more enhasements than the original game, but we must wait untill the Second quarter of 1998. ---- This is a game for all those that likes Spaceactionstrategies! --- Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member. Reviewed By Thorsten DoherrFrom Mannheim, Germany Review Date 12/02/1997 Overall Rating ![]() 5 of 5 Rate this review? Summary I-War is an action packed tactical space warfare simulation with a branching storyline. You are in control of the 150 m long cruiser dreadnaught. The bridge consists of 4 workstations: gunner, navigator, helm (engineer), commander. This sounds like a submarine simulation but in fact its possible to play the game completly as navigator who jumps occasionaly into the other stations. The feeling of being in command is very intense because every aspect of the spaceship is explained in the manual in full detail. Its pure hard sci-fi. Flying around gives you an absolutely correct feeling of the physics that apply to such a large ship. And its a good feeling. The (unaccelerated) graphics are beautyfull. True light sourcing, colored lights, metalic surfaces and all that stuff are put together in a decent way to enhance the expierence of real space flight. The missions are well designed and bear some hidden surprises. The briefings are informative but you have to check out whats realy going on. For example: you are called to a blockade position where you deliver an admiral to the main battleship of the blockade fleet. Just a routine job. Then you have to patrol the lagrange point (jump point) for uninvited guests. Suddenly a tug ship exists the hyperspace and breaks the blockade. Some ships of the fleet follow the intruder. Your navigator recieved a signal from the ship to the jump point (faster-than-light-signal) which reveals the positions of the main battleships of the fleet. In the next second some space debris comes through the jump point and damages these ships. One piece of debris misses and moves directly to the planet. The debris conceals a small freighter trying a blockade run supported by a small fleet of attack ships. The computer AI is good. The other ships aren´t mindless boogeys, they try to survive the conflict with the most possible damage delivery like you do. The sound is good and the handling easy. There is no musical score, but ingame cutscenes of high quality and enhance the already tight atmosphere. Join the NAVY. Strength Weakness Would you like to Comment? Join audioReview for a free account, or Login if you are already a member.
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